This guide is all about firing and avoiding torpedoes, from both the air and the ground.

First, firing torpedoes from your ship

The basics

To switch to torpedoes, simply press 3. It will show something like this:

  • The bearing limit is the furthest angle your torpedoes can fire from.
  • The lead assist shows when you aim at a enemy ship and press x. This will show the white line if the enemy ship does not maneuver, and you fired the torpedoes where the line was, your torpedoes will be on target. Of course, the enemy will probably have manouvered by then though.
  • The arm limit shows how far the torpedoes have to travel before they arm. If a torpedo hits a ship unarmed, it will not do ANY damage. But the ship needs to be extremely close for them to be within the arm limit.

Strategys

When you are firing torpedoes from your ship, there are two main types of torpedo attacks:

  1. Ambush – you sneak behind an island, wait for an enemy ship to come round the edge, and shove a massive salve into their ship at point-blanc range.
  2. Stealth – you always stay undetected, and fire long range torpedoes at slow moving targets like Battleships.

Let’s now look into them in more detail :

Ambush:

This tactic is mainly used by low – tier destroyers with low range torpedoes. A single strike can get you 40k upwards damage if you get a full health Battleship. But it is not without its risks. You may find yourself facing a fully loaded Battleship, guns aimed straight at you. At this range, they will never miss (unless the enemy player is a potato obviously).  You may get away your torpedoes,  and get the kill, but you probably won’t survive the encounter. Then you also could meet a destroyer, who puts torps into you,  and then avoids your rushed torpedo strike. So, to avoid all this, you need to be as stealthy as possible, until you show yourself to get away with a quick, sleek devastating strike. The Battleship will be aiming somewhere else, the destroyer will not notice you until too late. Mastering ambushing is certainly thrilling, and extremely rewarding when it works well. You also don’t really need to aim the torpedoes too much,  as you are so close.

Stealth 

This tactic is generally suited for ‘torpedo boat’ destroyers: destroyers that have low detectebility and long range tops in return for terrible guns.  When playing in a torpedo boat there is a high chance that you will not fire your guns, nor be detected for the entire game. This means you have to rely on torpedoes for your damage, so mastering this tactic is vital. For this tactic to work you probably want to aim at Battleships. Often they get caught up in gunfights,  and forget to maneuver. Send long ‘lines’ of torpedoes, that hover around the aim assist. Then alter your next salvo on where your tops hit before, and so on. This tactic is mainly learnt through trial and error, so get prepared for a hard time not hitting many torps!

Now, firing torps from aircraft

Stacking

A helpful technique for torpedo attacks when you have more than one squadron is Stacking. When selecting squadrons, you can hold shift the press on more than one squadron to stack them. Set a place to go, and they will both go there. This is very useful when the stacked squadrons are right on top of each other, as they look like a single squadron in the sky. Also, when you do a stacked torpedo attack (pressing alt then click when both squadrons are selected), it looks like 4/6 torps are in the water, when actually 8/12 are.

Manual dropping

When dropping torpedoes from aircraft, there is a simple option of just selecting the ship, choosing the angle, and waiting. Of course, this is the easy option, but it has a much wider spread than manual drops.

To manual drop, select a torpedo bomber squadron, and press alt, then click. You will have to make sure your bombers are going in the right direction (see picture). You want the planes to be approaching the enemy side-on. Adjust your fighters path so they get close just at the right time, or, if they are approaching from the front or the back, you can adjust their approach point using the slider (see second diagram)

[more to come]