Sea Mines in World of Warships – We called it

So, sea mines are actually coming to World of Warships! The best thing is that we wrote a post speculating that sea mines would come! Let's see how accurate we were!

So, sea mines are actually coming to World of Warships! The best thing is that we wrote a post speculating that sea mines would come. We decided that we should look at what we said and look how accurate we were!

First of all, after some historical stuff about sea mines we said:

The main thing that makes sea mines so different to all of the current types of armaments in World of Warships is that they are passive. Rather than being fired into, or dropped on enemy ships, sea mines would wait for ships to sail within their vicinity. But when sailed into, they would pack a punch.

The bit about packing a punch – the mines in the game do a massive 14,400 damage! When we were talking about the sea mines being passive, we were thinking that they might be weapons. But the mines are not currently weapons that are put down by ships, as we were speculating. Let’s not rule that out though!

In real life, advanced sonar is used to detect sea mines. But in the game, ships not equipped with hydro-acoustic search would need some chance of dodging sea mines. It would probably work similarly to torpedoes; you spot them when you are very close, and it depends on your skill (and ship) if you can steer yourself away from the trigger radius. The damage would depend on the sea mine type, and how close you were to the explosion.

Yes, we said sonar was used to detect sea mines. There was a massive argument whether this was true on the World of Warships Forum (we did not participate in this). However, sonar is not proven to be or not to be useful against sea mines in the game because only destroyers are able to be used in the Dunkirk operation (Operation Dynamo) But anyway, the point we said about dodging them was pretty much spot on. You have a warning pretty similar to the torpedo warning, and spot them at 0.8km away. But the damage is a static value, not as we thought it to be. Then we said:

Introducing sea mines would bring more tactical diversity, giving retreating teams a change to bite back, and sparking predictive thinking about the enemy’s mine placement. People would become more wary of pushing through tight islands, teams would co-ordinate more so that their mine placement would be effective and the overall tunnel vision problem would be decreased.

Well, the tunnel vision is decreased on the Dunkirk operation because of the threat of sea mines. But the bit about predictive thinking, we were thinking that you would be able to lay down sea mines.

We hope you enjoyed our analysis of the post we created a while back, and have some good fun playing Operation Dynamo with the new game mechanic!