A very big point that was mentioned in the 2017 plans for the year video that was released by Wargaming was that a new type of armament was going to be released. This sparked a lot of ideas – missiles even came up.
But the idea we are going to look at today is sea mines. Sea mines were used abundantly in the second world war – notably by the Germans to sabotage the supply convoys of the Allies. The HMS Belfast was hit by one in 1939, which sent it for 2 years of repairs. This shows how sea mines can cause extreme damage, with similar effects to torpedoes (flooding, ext).
You may be thinking the developers said they would never bring out sea mines. Breaking news: they did. But they also said they wouldn’t bring out submarines, and that’s happening now. (see here)
The main thing that makes sea mines so different to all of the current types of armaments in World of Warships is that they are passive. Rather than being fired into, or dropped on enemy ships, sea mines would wait for ships to sail within their vicinity. But when sailed into, they would pack a punch.
In real life, advanced sonar is used to detect sea mines. But in the game, ships not equipped with hydro-acoustic search would need some chance of dodging sea mines. It would probably work similarly to torpedoes; you spot them when you are very close, and it depends on your skill (and ship) if you can steer yourself away from the trigger radius. The damage would depend on the sea mine type, and how close you were to the explosion.
Introducing sea mines would bring more tactical diversity, giving retreating teams a change to bite back, and sparking predictive thinking about the enemy’s mine placement. People would become more wary of pushing through tight islands, teams would co-ordinate more so that their mine placement would be effective and the overall tunnel vision problem would be decreased.
That is why we think there is a place for sea mines in World of Warships.