Are Carriers being Reworked?

The 0.6.3 public test has just come out, and carriers are one of the main points.

So are carriers going to be reworked, like we have been promised so many times?

The main point that caught our eye was this:

  • With the release of Update 0.6.3, we added a new control mode for aircraft carriers. It will be of particular interest to real-time strategy lovers. Currently, it only takes two mouse buttons to operate an aircraft carrier. However, if you’ve already mastered the trick of controlling your carriers the “old fashioned” way, there’s no need to worry: the new controls will come as an option. The new control mode differs from the standard one in that the commands for squadron movement and target acquisition are given using the right mouse button only. Beyond that, the two-button controls are more responsive, allowing the game to react faster to commands given by players. The new update will bring other changes related to aircraft carriers as well. – So basically a second mode of controlling carriers is coming, and the current mode is being sped up. This may be seen as a buff for cvs, but the new mode will probably be much harder to use than the current one, with the advantage of better potential damage when used well.

Some other adjustments are going to be made to carriers too:

  • The ALT-attack feature will be disabled for Tier IV and V carriers. This change is aimed at bringing more balance to carriers at lower tiers, where the majority of warships come with weak anti-aircraft defenses. Information on the availability of the manual-squadron-attack feature (ALT-attack) for a particular aircraft carrier is displayed in the Flight Control module. On Tier IV and V carriers, the travel distance for torpedoes released automatically will be slightly reduced to make their torpedo bomber squadrons more efficient in combat. For experienced cv players this nerf will make gameplay boring. But, this is a buff for the less experienced players, because the automatic function is improved.
  • The ALT-attack feature will be disabled for Tier IV and V carriers. This change is aimed at bringing more balance to carriers at lower tiers, where the majority of warships come with weak anti-aircraft defenses. Information on the availability of the manual-squadron-attack feature (ALT-attack) for a particular aircraft carrier is displayed in the Flight Control module. On Tier IV and V carriers, the travel distance for torpedoes released automatically will be slightly reduced to make their torpedo bomber squadrons more efficient in combat. – This is helpful for less experienced players who do not use manual dropping, as the auto- drop feature has been improved. But for experienced players this renders the tiers 4 and 5 pretty useless.
  • Fighters may now be taken out of an encounter with enemy aircraft via an ALT attack. When a squadron is withdrawn from action this way, it will always lose one aircraft. This rule will apply to all carriers except Saipan.  – This feature is a realistic solution to surviving a losing dogfight. It’s also helpful if you know you are are about to be strafed while in a dogfight.
  • Once a carrier is destroyed, its squadrons will maintain their position after fulfilling an order rather than head for the carrier’s final location. – This is probably so ships can shoot down more aircraft without going out to where the carrier was destroyed
  • Fixed several bugs relating to the differentiation between single and double mouse clicks. This change will prevent situations when an “Attention to Sector” order given using the Minimap causes the selected squadron to head to that Sector, too. – a solution to a painful problem.
  • Fighters with a speed higher than the speed of their targets will slow down as necessary and will not discontinue their attack. By doing so, they will be able to constantly keep their target under attack and avoid situations when the attacked strike aircraft could drop bombs or torpedoes with no increase in dispersion. – We thought this feature was already in the game, but maybe not!
  • Added a contour line encircling key areas instead of buoys in the aircraft camera view. – This is probably so that key areas are more clear.

That’s all about Carrier Reworks in 0.6.3, our full update analysis will come when it is released.